What I liked:
- The snapshot to freeze objects mechanic was really neat.
- The art style has that hand-drawn feel which I not only like, but been wanting to experiment with lately.
- I felt like the puzzle were definitely thought out.
Suggestions / Questions
- Personally, I'm not completely sold on the red and black colors. Something less aggressive, especially since your music has this passive feel.
- I made this comment a lot in my last game jam, but my opinion hasn't really changed. I really feel like player's should have a minimum of three lives. The first life is always consumed by my attempt to get the feel for a level and the difficulty. The other two are for actually playing through it. Immediate death can be frustrating and cause a player to give up immediately.
- Did gathering hearts do something that I didn't notice, or were they part of something that got scrapped or not implemented?
Overall, its a really cool entry and looks really good. I like the concept of freezing obstacles to navigate your way through difficult areas. Congrats on completing and submitting your game!