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Very interesting game. In the first iterations the AI was fairly predictable but it would be foolish to think you can employ the same strategy every time. Did you use a reinforcement learning algorithm for the AI?

Also there is a delicious irony for the story of the game: the AI claims to be all powerful but can only gain an advantage through powerups and debuffing the opponent.

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Funnily enough my original idea was to use ML-Agents to actually have the AI be good, but decided for a humor based approach. The AI was meant to be predictable to make the first few levels easy and fast, to get to where they cheat as quick as possibly, while reinforcing the idea that the AI genuinely sucks and needs to rely on cheating in order to win.