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Thanks for commenting! I went back and forth a lot on whether or not death should restart the level from the very beginning. I drew a lot of inspiration for this game's platforming from Super Meat Boy, which I think is also ultimately what made me want the deaths to be more punishing as well. Even now I still think I probably could have gone either way with that idea, but you're right that it might have been more appealing if deaths maybe just took you back to the beginning of a loop.