This one fell a bit flat for me to be honest.
The menus are nice looking and fairly complete, but I found the font kind of hard to read. I did really like the ingame graphics. It reminds me a bit of an old Flash game- a lot of games in this jam do. I have a lot of nostalgia for those so that's a good thing. I did notice some z-fighting between sprites.
The gameplay is... just okay. I think the core look of hitting enemies, getting upgrades, and hitting them some more is decent enough. The pacing, though, kinda drags it down.
Having to quit a session and go back to the main menu to upgrade is super awkward. I really wish this was ingame or in between rounds somehow. This compounds with the odd difficulty curve- first round super easy, second round easy, third and forth much, much harder- and generally slow pacing to make the game feel very grindy and tedious.
Saving is nice, but in this game it feels like a weird band-aid solution.
I'm assuming the short attack range is to make it more of a beat 'em up, but mostly it just makes half the stage feel wasted.
The background music is nice, but the PC speaker ish sound effects are an odd mismatched choice.
Taking a step back and looking at it, this game is functional, and it has a lot of mechanics that could work. It's more of a devil-in-the-details thing; it needs some crucial tweaking to be truly fun.