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I am astounded by the detail of the art. This is AMAZING.

control is tight, combat is exciting, the fact that your time is slowly running out no matter what you do makes this never-ending tension that forces you to keep paying attention to it, taking a risk and engage, then taking multiple enemy down makes me feel like I've been "rewarded" by paying attention.

as everyone else is also suggesting, using melee weapon and hitting multiple enemies at once does make impact freeze really noticable, but it's too good to take it away entirely, maybe putting a cap on freeze time would be awesome.

The artstyle, oh my god the artstyle. I would buy a plushie of main character in a heartbeat.

the music is also great on it's own, although I was a bit surprised when I initially heard the first music. I guess the transition of the scene / font / overall presentation primed me to expect a really charming game-boy-esque thing?

I only played it till the magic wand and I had to stop due to a private reason, but I definitely will play it again once I got time. It is a great experience overall.