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Komugi1211s

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A member registered Mar 17, 2018 · View creator page →

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this is a nice game! causing as much chaos as I can within a limited time frame is something that everyone dream at least once (I hope), it was nice to see that dream coming true even just for 3 minutes.

I'm not bright enough to see the true purpose of drill, so I mainly went with projectile. shooting towards left and right, hearing that window-breaking sound is so satisfying!

This is just really good. it's... just that good.

concept is innovative, visual is fun, and no matter how I try the battlefield turns into a complete chaos really quick. I had a good chuckle when the shot I made at the initial loop straight up killed me 5 loop later without even bouncing, because I completely forgot about it and jumped right in front of it.

It's the kind of game that you find online and catches your eye, then end up spending good chunk of your free time because you immediately start investing your effort into it, trying to reach higher score than previous run.

I am astounded by the detail of the art. This is AMAZING.

control is tight, combat is exciting, the fact that your time is slowly running out no matter what you do makes this never-ending tension that forces you to keep paying attention to it, taking a risk and engage, then taking multiple enemy down makes me feel like I've been "rewarded" by paying attention.

as everyone else is also suggesting, using melee weapon and hitting multiple enemies at once does make impact freeze really noticable, but it's too good to take it away entirely, maybe putting a cap on freeze time would be awesome.

The artstyle, oh my god the artstyle. I would buy a plushie of main character in a heartbeat.

the music is also great on it's own, although I was a bit surprised when I initially heard the first music. I guess the transition of the scene / font / overall presentation primed me to expect a really charming game-boy-esque thing?

I only played it till the magic wand and I had to stop due to a private reason, but I definitely will play it again once I got time. It is a great experience overall.

racing game and/or it's general concept is pretty popular these days, but I've never seen someone put that into a 2d platformer. and It goes well with the theme!

the minimalistic atmosphere is something that I love, and this game does it really well. fixing player to a center of the game screen is a great idea, so is fitting entire scene to be visible all time so I don't get lost.

the physics is a bit smooth-ish for my preference, as I'm more used to more tight control when it comes to a 2d platformer. making it just a bit tighter will greatly improve the experience for sure.

also this game has continue feature! great QoL improvement that's rare to see in jam game.

overall a nice experience!

thanks for playing! I definitely thought of showing move for each enemy on screen, but I realized that I can't really see if the enemy extends far right of the screen because it get's cut off, and didn't have much energy to make it scrollable XD

"come on, how polished a jam game can be?" I thought to myself foolishly.

gameplay is really well executed. control is tight and responsive. the entire presentation is REALLY well done. awesome!

amazingly innovative gameplay. it's the kind of game that for some reason makes you want to replay over and over again, kudos!

nice game with simple premise, easy to understand and straight up fun.

trying to complete each level with minimal death possible was a fun challenge :D