Hallo HeadClot,
thanks for using bloed! I will read the articles, but to be honest I thought a lot about optimization possibilities before and a lot of them are not possible with the bloxels system because
- although of course constrained to a 1x1x1 grid, they can be of any shape (not only cubes)
- they can/will have textures with UV coordinates on the texture atlas that are not in a fixed grid
- they can have a noise factor (defined by the BloxelTexture) so all vertices have to exist reliably
It is already possible to set the size of a chunk when you're creating a new BloxelLevel, so you can only change this on initialization. Right now the default setting is 8 bloxels in the X, Y and Z direction, but I'm thinking about changing the default to 16. Chunks are generated on the fly when changed bloxels are registered, so there is no need to set an amount of chunks.
Kind regards,
Rat King