Hey Rat King - I have two feature requests for Bloed.
First off let me say that - I love this tool. It is amazing and I love it. It is mostly perfect for my needs. Here is what I would like to see improved with the tool.
1. Would it be possible to get some form of customizable chunking system with Level of Detail support? This would be useful for larger environments.
Here are some wiki articles on the subject from the Minecraft wiki. Link 1 Link 2
Here is what I mean by customizable chunking system.
- The ability to customize the default size of a chunk in blocks along the X, Y, Z.
- The ability to customize the amount of Chunks along the X, Y, or Z
2. Would it be possible to get some form of greedy meshing algorithm for optimization?
Here is an article on the subject. Link and sample code on how to do it.
Both of these would greatly improve FPS. To give some context on why I am wanting these two features I am building a moderately sized VR game and VR games are very frame rate dependent in order to not make people sick.
If this would be possible please let me know.
Thank you for your time,
HeadClot