Great game! Excellent art, very clean linework! I'm curious to know why you changed off of pixel art for this one, but you didn't miss a beat. I really loved when the soundtrack started distorting. The story was great, I was glad to finally get an insight into what Nexus HQ is doing. Gameplay wise I certainly did feel encouraged to somewhat change my strategy with the different level designs and hazards, which was satisfying to do. Although, it doesn't feel like it really incorporated the card aspect, since it's basically bringing a particular loadout. Plus I'm pretty sure any level could have been overcome with spamming many many cheap towers. Most of the late game hazards disincentivized setting up just a few strong towers, which makes the tower upgrade cards and magical girls feel less strong, which is a shame because those are cool. The polish and content level you put into your games never ceases to amaze me . Great work!
Viewing post in Alice's Awakening jam comments
Thanks so much for playing, I'm glad you enjoyed it!
Artwise, I wanted to try something new for this jam! I'm glad you still liked it. I'll likely still be doing pixel art games, but part of the reason I keep jamming is to try new things and see what sticks, before (eventually) embarking on a larger project.
I agree that there are balance issues, and the game can definitely be completed just using basic towers. Though I will say that my favorite build only deploys 2 attackers, Tama & Paisley, as a tag team. It's OP hehe... admittedly it takes a little luck on the final level, but I've beaten the whole game with just them. I also agree that the card incorporation ended up being a bit on the light side.
Kudos to Facemelting Solos for the distorting soundtrack, he nailed the vibe I was going for! He made a huge OST for this one, I can't thank him enough!
Thanks again for playing, and all your feedback! I really appreciate it. :)