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(1 edit)

Yes, its true, that many parameters can be altered by users. You can make the game harder in some areas and easier in others if you wish, I'm pretty sure the difficulty of the dungeon opponents can be altered, though I haven't tried it. And the save files are very easy to edit. I've used notebook++ with a JSON format that makes  finding  data easy. Some items and attributes cause effects and most of those effects are not triggered by save file editing.

The game is meant to be easy to mod.

I'm not a fan on how JSON makes the entire thing one straight line stretching into infinity. Making it very hard to find anything. But yeah, the alternative is a massive wall of text that basically murder my eyes.

As for 'easy' to mod part... not too sure about that since I can't figure out how to use the inbuild mod editor yet (is it even useable now?). I'm hoping there's a way we can add in game event to go alongside unique characters once it's finished.

Hmm, I use a JSON plugin for Notebook++. It produces a properly formatted JSON file with indents.

The build-in mod editor isn't really functional, I think. I use Notebook++ to edit files when I'm in the mood to change things. 

But there have been at least two functioning mods made, random portraits and conquest tweaks. The real problem with mods for Conquest is that the game is still an alpha. So significant things change with every new version. This often borks mods completely.

I remember a comment by Mav that he intended to have a story for every unique character. I hope that's true.