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What I liked:

  • You implemented the theme really well. Even though, I seen a couple other games that use shadow player mechanics, I still think each one is pretty cool.
  • Artwork looked pretty good. Did you make them yourself?

Feedback/Suggestions:

  • I feel like there needs to be some more feedback to the player when they successfully hit something. Just a small noise confirming that it hit would be enough. Until I managed to destroy an asteroid, I had no clue if I was doing damage to it.
  • Including music would also be beneficial to your game. Maybe something quick-paced to hype up the player's feeling of danger.

Overall, you have a cool game and congrats on submitting!

Thank you for playing the game!


As for the art, yes I did most of the art of of the objects and enemies.  A friend of mine who's in the special thanks, provided me with the ship, the starry background and the planets!


Regarding the feedback, Yep I do agree I should've implemented a stronger indication for progress when damaging things. Though I wasn't sure if sound effects is the best choice in that regard, especially when everything that appears on screen is destructible.
As for the music, I agree with some quick-paced music

Thank you again for your feedback!