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(+1)

What I liked:

  • Arc-based jumping with a clear indicator. The added fact that you couldn't adjust your jump direction midair, you had to remember to use the stomp, made it even cooler.
  • I really liked the colors you chose. I think they really work well together.
  • The gradual increase in difficulty was perfect. I didn't feel like it went from easy to unreasonably hard.
  • I'm a fan of breaking the fourth wall. Perfect spot to put it.

I usually try to provide some constructive criticism in my reviews, but none come to mind. I felt like it was a solid game for a jam. It felt balanced, you kept it small, but polished. Did you happen to make this in Godot as well?

thak you for your feedback!
Yes, it was made in Godot 😁

No problem! And yeah, I was asking because I noticed in the tutorial the character sliding on the slope. This gave me some flashbacks of trying to deal with slopes a while back. The stop_on_slope parameter in move_and_slide() doesn't work like its supposed to in 3.x, but in 4.0, it does work and is also exposed in the inspector.