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(1 edit) (+1)

Thank you so much for your input!!

I did feel that too about the combat and the controls, unfortunately we were running really low on time, so I couldn't really balance things enough before I got to send the game. The first three topics are kind of things I considered but didn't have enough time to fine-tune or change to reflect the updated state of the game, but the fourth is something I had not considered.

Also, about the controls, I kind of had to get rid of WASD so it wouldn't conflict with the arrow keys, but on a future re-release I might make it so you can choose what type of input you want.

I really appreciate you for pointing it out to me, as it helps me improve! I am really excited for my next project, and to use everything I learned with this jam.