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(+1)

Hi,

I like the aesthetic of the game and the music also fits it quite well. The art in this game is also nice! I do have some feedback though:

  • Everything is quite hard to control with the current controls, so you could try switching those up a bit.
  • The combat is quite hard, but also feels a bit boring after a while: you could try adding a ranged enemy.
  • The animation for the player seem to be initiated when you pick up the knife, which kills the vibe beforehand.
  • This is optional: changing the font to a more pixel-art style.

I do know it's your first game and first jam, so it's a good project (especially because you finished the project) so don't let my feedback stop you from creating more games :)

-Remi

(1 edit) (+1)

Thank you so much for your input!!

I did feel that too about the combat and the controls, unfortunately we were running really low on time, so I couldn't really balance things enough before I got to send the game. The first three topics are kind of things I considered but didn't have enough time to fine-tune or change to reflect the updated state of the game, but the fourth is something I had not considered.

Also, about the controls, I kind of had to get rid of WASD so it wouldn't conflict with the arrow keys, but on a future re-release I might make it so you can choose what type of input you want.

I really appreciate you for pointing it out to me, as it helps me improve! I am really excited for my next project, and to use everything I learned with this jam.