Thanks for playing the game.
Game Design
In response to your feedback, we incorporated the loop to fit the game jam's theme "loop". Initially, we wanted the player cat to knock down to their heart's content then try to leave the level, only to realize that they're stuck in the same level and there are new things to knock down. However, due to the time constraints, we were not able to fully realize our vision.
I also agree that the fun of the game comes from the annoyance/playfulness you mentioned. I actually spent most of my time repeatedly knocking things down instead of completing the level. In that respect, the game might have greatly benefited if it was perhaps a sandbox instead.
We //mostly I// kept on putting off talking about how to indicate knockable objects and platforms. If I had brought it up sooner, we might have been able to design the art in a way that shows that type of information from the get-go while still staying true to the ink/doodle art style.
UI
UI placement could have used some work (e.g. showing a button was selected, more orderly button placement/design). However, some of the UI (e.g. pause and options button) was placed in a way to not obscure the gameplay view and/or detract from the more important elements on the screen.
And thank you for taking the time provide some feedback! 🐾