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I thought it was a pretty fun game with great visual clarity. I am a little curious about the jumping mechanic though; since you die by getting shot by the black tiles and there's no 100% way to predict which tiles will get shot, doesn't it mean the optimal way to play is to spam space permanently?

There’s an interval to the tiles’ attacks. You could spam it on some sort of rhythm but if you miss the rhythm, you’ll get hit. I’ll probably make an endless mode by making that rhythm faster... Maybe harder to predict.