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(2 edits)

I think this is really cool, and I love how much the style is being matched. I think level design-wise Phil might structure the levels differently.  It is amazing to think ten years like it still feels so recent to me. I think the controls are a bit clunky, but it still does what is needed to do inputs. some of the puzzle structures and level structure are confusing, but overall this is an amazing prototype that I assume didn't take 7 years to make. ( joking)

7 days.

Dang good job Hahaha 

are you planning on doing other fez related projects?