I think this is really cool, and I love how much the style is being matched. I think level design-wise Phil might structure the levels differently. It is amazing to think ten years like it still feels so recent to me. I think the controls are a bit clunky, but it still does what is needed to do inputs. some of the puzzle structures and level structure are confusing, but overall this is an amazing prototype that I assume didn't take 7 years to make. ( joking)