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Krzyhau

15
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305
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A member registered Feb 15, 2017 · View creator page →

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Much better than what I did in that one video a couple of years ago lol

One of the most polished entries on this jam! Wish there was more lasers though 👀

I'm giving you 0 in effort and 6 in fun lmfao

Certainly an unique recreation. You took me back to old days when I wanted to make my own game engine in Java myself! You get a point in effort for sure lol

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Nice idea! I love how stuff like lighting is still possible in this limited ASCII environment - really makes you wonder what's the limit with this sort of artistic direction. Also, nice that you've decided to mess with something new!

I hope you'll also release the version that can be played in a terminal eventually - definitely something I'd keep in my hard drive for funnies LOL

Very solid entry with positively dumb writing that has put a smile to my face at least several times! Very polished as well. Wish it was more interactable but I guess it's really a problem with a genre rather than the game. Still, very nice job, and quite creative twist on our beloved test chamber. People gonna have crush on ceiling laser emitter now...

I downloaded tf2 just to play this

The fact you've recreated lots of assets and mechanics from the original game instead of going for the path of just making a workshop level is very impressive. Also, the concept is well executed, and there's an actual effort in story writing. There are occasional bugs but that's expected. Extremely solid entry.

Cool idea to make Triple Laser into Sokoban, but I wish there was more - you can win this in like 3 seconds. Still, I hope you enjoyed messing with the idea and the PuzzleScript thingy if that's the first time you used it!

Definitely adds up to the variety of the jam. The fact you can make visualizations like these in Desmos is pretty surprising. Just wish the rectangular shape looked more like Triple Laser :)

One of the most solid entries of this jam, despite some bugs (got stuck in a wall once) and stiff gameplay experience (difficulty of placing portals and picking up props). I like the puzzle mechanics you've managed to create fully around the limitation (even though the last couple of levels were quite difficult to solve).

Certainly an... interesting experience. I hope you've learned a thing or two about Godot while developing it.

I bet there could be something done gameplay-wise to make point-and-click in Triple Laser more interesting, but I'd imagine it would require an outstanding amount of work. But I hope you had fun experimenting with this genre!

The entry itself presents quite nicely! Also I chuckled at intro and laughed at ending lmao

There are plans to make it a full-fledged game. I imagine that's where we'll make an actual effort of keeping the leaderboards clean.

7 days.