Thanks for playing my game! Stat and Combat balancing for a jam was kind of hard. Originally they were scaled a bit differently, with the goal of a longer playthrough in mind. But jam games, should be small enough for players to play through so I had to make some changes.
The player movement feels slow because of the combination of there being only one frame and I'm tweening the movement between tiles. I tested with my own crappy sprites as well as subbed in the Dragon Warrior 1 sprite player frames. It looks and feels exactly like Dragon Warrior 1 or FF1 did. If I had even a 2 frame animation, that slow feeling disappears. I was really aiming for recreating my childhood experience with those games.
How could you not like the fortune teller? She knows...