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Things I liked:

  • You put the effort into using a library instead of an engine.  I'm not sure how comfortable you are with SFML, but I applaud the attempt. I haven't used SFML, but I've played with Pygame (a wrapper around SDL) and it takes a bit of time to get even the most basic functionality working the way you want it to.
  • You kept the game small and it adhered to the jam rules.
  • The rotation of the room was really cool looking

Suggestions

  • Generally, you should make sure your debug window isn't printing in release. To be honest, I don't think I commented out my print statements. I reaaaaally need to look and see if any of my inappropriate comments are printing :O
  • On my screen, the game is clipped at the bottom, so if there were any door at the bottom, I wouldn't know. So next time work on making sure its visible on all sized screens.
  • While I love the rotation of the screen, the text being rotated was not ideal. I don't think a lot of players want to try and read something backwards, especially when they don't control the next sequence of dialogue.

These are just things to keep in mind in the future. Congrats on submitting your game!