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Good comment over all. However, I do have one thing to say:

As for point 4, oh boy do I not want dodge to persist. Cultists are already the bane of my existence while the effect does abate, I cannot imagine how much worse they would get if their dodge persisted until attacked.

I think the Rogue Mask should grant the player +2 dodge in stead of the +1 we do have. I think that makes sense because every enemy that does attack only after 1 turn will hit the dodge. It is a good compromise in my opinion.