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(2 edits) (+1)

4 thing I would like to say about the game

1: I love the game SOOOO much its awesome

2 I love the new swamp floor but the speaker summons WAY to many enemies. You just can't get rid of the cultists fast enough before they debut you into oblivion. 

3 the smith and healer spaces should stick around until you actually 'use' them. a.k.a. getting healed or getting an upgrade. the shop space shouldn't disappear until you leave the floor. Its really annoying when you accidentally click one of these spaces and just end up wasting it.

4 dodge should persist until you actually get hit because currently thing like the rouge helm are kinda trash because if you don't get hit on the first turn its a wasted space.

I would love to be able to help with the kickstarted but I'm a kid who is too lazy to get a job. I just appreciate that you haven't taken this itch page down in order to try to boost your kickstarter like so many games do.

Anyways thanks for the great game.


Oh and the music is an absolute banger as well

Good comment over all. However, I do have one thing to say:

As for point 4, oh boy do I not want dodge to persist. Cultists are already the bane of my existence while the effect does abate, I cannot imagine how much worse they would get if their dodge persisted until attacked.

I think the Rogue Mask should grant the player +2 dodge in stead of the +1 we do have. I think that makes sense because every enemy that does attack only after 1 turn will hit the dodge. It is a good compromise in my opinion.