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An interesting take on the classic game of Snake. In practice, I wasn't a huge fan of the one-button control scheme, however I do appreciate how it creates the feeling of slithering back and forth which is pretty fitting for a snake.

As for the objective, I found it a bit unclear as to when I would be able to try and eat my tail. There were pretty obvious visual and audio cues for when it would happen, but I often found the game would sort of flicker in and out of this state which made me unsure of if there was a time window or if it was based on how much food I had eaten recently.

Visually speaking, the game looks pretty nice. The visual effects for when you catch your tail were really, really cool!

Well done overall!

(+1)

Thanks a lot for the comments. I agree the one button control has its downsides but I stuck with it for a few reasons including the slithering motion (glad you noticed it!). There's definitely room for improvement.

You have a good point about the state flickering back and forth. The way the mechanic works under the hood is by checking whether the snake is crossing four lines, north, south, east, and west, branching out from the center. If 3 out of 4 of the lines are crossed then the game tells you to catch your tail. The idea was to force the player to get long enough and then 'loop' around the entire level. I appreciate the feedback about the flickering though and have some ideas on how to improve it.

Also really glad you liked the tail catching visuals :) I actually repurposed the same particle effect that I used for the pickups, just tweaked some of the parameters and spawned the particle effect over the entire snake.

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Ah, I see. That's an interesting approach! Also good reuse of the same visuals for the tail. Definitely leaves quite an impression when you complete a stage.