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I have already found the majority of them, and if I don't fiend the rest I will e-mail you.

And yes, I do realize that the visuals are not everything, but I really regret using the Irrlicht graphics engine for it, because it lacks support for many key features I would need to use, and while I could theoretically implement them myself as the engine is free software ("open source"), it wouldn't make much sense when there are other, more advanced engines such as OGRE. When I started working on that game, I thought of it as a small project that I would complete in under two weeks, but then I kept on adding more and more levels and now, almost one and a half years later, I'm at the point where switching to a different engine would take too much work.

(+1)

Oh, that must suck tbh. I don't really have any problems with ue4, I don't know if you tried it but I really reccomend it! I dont have any coding knowldege at all, so the blueprint system works great for me too. You should just finish your game and don't put too much tought on it if it doesn't have a practical solution, at least you learnt from the experience :)