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(+1)

I really like what you have going here. Some feedback for bugs and polish besides what everyone else has covered:

  • After unlocking the running loop, I was able to reach the far right side of the level and ended dropping off forever. Pretty sure I wasn't supposed to do that but the fog of depression couldn't "kill" me. Could be fixed with balancing tweaks for how fast it builds up or maybe it could serve as story element (a morbid one though).
  • Adding some small text blurp while the player is in the fog would help immensely. I found myself pretty confused why it didn't reset me instantly and ended up thinking it was a bug until the third loop when it finally made sense.

Overall, great work! Depression is brutal and a tough story to tell but you have great foundation for something special here.

(+1)

Hey, thank you for your feedback, I really appreciate it! 

The fog on the right-hand side should be more than long enough to reset a player. Thanks for pointing it out, I'll make sure to see what's going on with it and patch it after the voting is over. 

There is a "depression" meter on the player's chest. The further you progress, the smaller it gets at the start of every loop, allowing you to sustain more "damage". Thank you for the advice, I think It will make the whole fog thing clearer to the player.  Yeah, it's definitely a project that requires more than a game jam's worth of time to do just right.