Thanks for playing! I'm glad you liked it.
Acimus
Creator of
Recent community posts
I really liked the game and the level design, it shows you went through multiple iterations to get it right!
What I liked:
- The game kept me going and I have reached the end
- I like how the character also fades away as the health gets lower.
- It's just the right length for the game jam.
Suggestions / Questions:
- I wish the character controller was a bit more responsive. I've missed a number of jumps due to its floatiness.
- I whish you had the time to finish the level design, some of those white rectangles are taking away from the immersion.
- Enemies were easy to kill just by spamming attack button, perhaps a time limit to prevent the spam would make them more challenging (also, sad to see them as white squares too)
The difficulty level was just right for a game jam, making it accessible to a wide range of players.
What I liked:
- The puzzle gameplay is really enjoyable and keeps you engaged.
- The character animation is hilarious , I loved its floppy arms.
- The game fits the game jam theme very well.
Suggestions / Questions:
- I'm curious about the decision to have fixed movement instead of free-roam. Was this intentional for gameplay reasons?
- While the use of the E key to interact with items and doors works, it does take away from the immersion a bit. Especially when running away from the creature.
- I encountered a bug where I'd die regardless if I'm being close the the creature or a screen or two away. (I'm just seeing the closet thing, sorry)
It's clear that you put a lot of care into making it, and it shows. Keep up the great work! I can see this becoming a bigger project in the future.
Really fun idle clicker! The visuals are great, and the sound complements it well.
the last 3(?) bosses do have a lot of HP, especially compared to the first few. One more thing that's entirely personal - the scrolling background didn't do well for my brain and made me slightly motion sick.
Great job, overall!
Thanks for playing! I'm happy you enjoyed it.
It seems there's a conflict between your browser and the game. I would suggest downloading the game and giving it a go or trying a different browser (if you feel up for it). I've checked both WebGL and Win versions and couldn't replicate any of the two things you mentioned. I'm very sorry to hear you encountered these issues.
Great game idea!
What I liked:
- The character controller feels very good.
- I like how the game wanted you to backtrack after turning the heater on, but the level changed to give you some extra challenge.
- The double use of the wrench was a very nice touch.
Suggestions/comments:
- I didn't quite like that levers had to be switched on only by one of the melee/ranged wrenches. In my opinion, there was no visual indication that would justify that decision. Enabling both options would open up a possibility for speedrunning the game for the ones who like the extra challenge.
- The head spreading could've used more visual love. Everything else looks much more beautiful and polished. It just takes away from the good-looking art style.
- The ESC button. :)
A good, fun demo with great potential to turn into something bigger.
Fun little game!
What I liked:
- The controls felt good and responsive. Especially when using double jump, I feel like I always knew if I was going to make it.
- The color palette you used works very well.
My suggestions:
- Having a more consistent art style would make everything come together more nicely. Even though you made all of the assets they seem like they are not a part of the same asset pack.
Good job overall!
What a great game!
I was a bit confused at first about how things work, but once I got the hang of it it became so much fun.
Things I liked:
- Art style
- The implementation of 'multi-use' and the theme.
- The little narrative and the whole mother-baby relationship.
Suggestions:
- While I like the turn animation of the character, I feel like the light shouldn't flip with it. It breaks the feel of it all being 2d.
Great Job!