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The If enemies moved way to fast.  Also, there were no visual indicators to know the health of the enemies.  I liked the music, but it seemed too cheery for the situation.  I liked the art but was not really sure what they were supposed to represent in Game Dev.  The If made sense.  Am I blood?

Thanks for the feedback. I will keep in mind on the next game jam :D. As for the main character I wanted to represent "motivation" but I had no idea how to do it, so I went with something simple and hope funny with a clock on it's belly, representing the needed time to overcome the obstacles encounter in Game Dev.