Had a nightmarish time trying to get certain things to work in Godot, but finally figured it out and have bare-bones playable game. I unfortunately needed to scrap half of the slashing animation, as it was taking too long to be comfortable to use. The timing on a jumping slash was impossible with the long wind-up, but only learned that through play-testing, haha.
Also, excitingly, I got assistance from a musician who made some awesome background music for the game! I'll have a more visual update after I implement a few more features and get a decent map made to show it all off in.