Clearly unfinished but still has a couple mechanics. I like that you tried to make an inventory system and it works. I wasn't able to fight the eyes. I probably had to find a weapon somewhere. It was a bit too dark but the graphics would be ok if more mechanics were in place.
I feel compelled to comment the perspective view. In my opinion one should never be totally up close to a facing wall. One should always see a bit of the floor and corners if present. It would also be nice to be able to control it using arrow keys and/or numpad.
I've written a document which covers the dungeon perspective view: https://dungeoncrawlers.org/The-Dungeon-Crawler-Perspective-View.pdf
Also, nice touch with the verticality :)