To begin, I enjoyed the PS1 aesthetic. I also thought it was interesting to implement a JRPG style turn based combat system. As a matter of fact, from art to sound it very much had a JRPG feel to it. In that way, it reminds me of Shin Megami Tensei.
The inventory system confused me a little. I tried to use a health item I picked up after a fight and it was discarded. It was only after that I saw the sign that said selecting an item discards it. Felt a bit counterintuitive to me.
With the combat, I appreciate what you were going for with the "Last Resort" combat option, but the problem comes when you pick up a bunch of shields and then you have to sit and block attack after attack until the option opens up. This can take a while if you have a lot of shields.
I think there could be a way to beat it, but I wasn't able to myself. I think the weapon durability and the lack of a melee option really got in the way.
Altogether, very good entry, though.
Viewing post in Deep Dark jam comments
First of all, thank you for the detailed feedback!
Yeah, the inventory system could have used a bit more tweaking...
We also agree with the feedback on the combat system! In the future, we might revisit this idea but we'll probably give the player a default "Attack" and "Defend" options that you don't have to waste items or stand idle for so long.