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(+1)

Well that took me 4 runs and 30 minutes XD.

Short version:

What I liked

  • Level ups and stats, The simple but encouraging combat system, the variety of enemies, key-door mechanic

What could be improved

  • I glitched through the door to the end boss right away on LVL 1 ^^. 
  • Enemies spawn in walls, so you cannot see them in the combat

Long Version

I enjoyed the game and loved the super simple combat mechanic. The fact that I cannot not die if I just heal myself and have no overpowered enemies is very encouraging! It took me 4 Runs to win the game. The first one was messed up when I accidently hit the attack button instead of heal ^^, which caused my death. In the second run I thought I could heal more than I could ^^ and I gambled too much. In the 3rd run I glitched through the green door to the end boss and died on LVL 1 :). Finally the 4th run was a prepared run, challenging enemies near my level to level up and fight my way to the boss. Did I got it right, that level 10 is the highest level? I reached maximum EXP but kept level 10.

I like the simple art style and the shader. The few assets in the hall and the tiled floor seemed to me like this might be a S(c)h(e/o)ol cooridor ;). I also liked the color = key thing and the small level was absolutely okay.

Ambience and sound was moody and fitting, nothing special to add here, and the UI was unobstrusive and to the point.

All in all a good job!

I'm really glad you liked it! There was so much things I wanted to implement and a lot of things to improve but unfortunately I had no time... 

LV10 is the highest player level because my system of status increasing was broken in higher levels so I had to implement this fixing.