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Sheol (dcjam 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #30 | 2.563 | 3.091 |
Gameplay - How fun is it to play? | #33 | 2.035 | 2.455 |
Audio - Does the game have nice sfx and music? | #33 | 1.809 | 2.182 |
Originality - Does the game innovate or try something new? | #36 | 2.111 | 2.545 |
Graphics - Is the game aesthetically pleasing? | #36 | 2.337 | 2.818 |
Overall | #36 | 2.171 | 2.618 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It was ok. all worked find, just doesn't grab you
https://twitter.com/Gr4uk3n/status/1515734734718046218
Thanks for the feedback, specially about the interface.
The combat gets a bit too repetitive for my liking.
monster attack sound got a bit grating after a while.
also did not initially realize that i needed to grind for experience before trying to take down the first telos.
yeah, my level progression system is a little unbalanced
Combat obviously lacks variety of some kind but I really like what the environment looks like.
thanks for the feedback!
Well that took me 4 runs and 30 minutes XD.
Short version:
What I liked
What could be improved
Long Version
I enjoyed the game and loved the super simple combat mechanic. The fact that I cannot not die if I just heal myself and have no overpowered enemies is very encouraging! It took me 4 Runs to win the game. The first one was messed up when I accidently hit the attack button instead of heal ^^, which caused my death. In the second run I thought I could heal more than I could ^^ and I gambled too much. In the 3rd run I glitched through the green door to the end boss and died on LVL 1 :). Finally the 4th run was a prepared run, challenging enemies near my level to level up and fight my way to the boss. Did I got it right, that level 10 is the highest level? I reached maximum EXP but kept level 10.
I like the simple art style and the shader. The few assets in the hall and the tiled floor seemed to me like this might be a S(c)h(e/o)ol cooridor ;). I also liked the color = key thing and the small level was absolutely okay.
Ambience and sound was moody and fitting, nothing special to add here, and the UI was unobstrusive and to the point.
All in all a good job!
I'm really glad you liked it! There was so much things I wanted to implement and a lot of things to improve but unfortunately I had no time...
LV10 is the highest player level because my system of status increasing was broken in higher levels so I had to implement this fixing.