Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The parallax effect is enherent to old school raycasting. And I'm agree that it gives a nice retro feeling.  If you are interested in how it's done, I used this tutorial and rewrite the code in Typescript.

Alas! I did not had time to add some interesting secrets in this version. Maybe I can do it in a post jam version.

About the story, There is not much detail, but you're in a mine, seeking for treasure. The creatures are here to extract emeralds and are defending the mine. The 'doors' are more like little defense tower. I needed some still enemies for early game. I really wanted to add more kinds of enemies with all kind of behaviors but I ran out of time.

Thank you for playing and commenting!