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I’m storing the target location and using a Tinterp node to smooth the player movement. It ended up quite jank but you can restart the level through the pause menu. Thanks for giving it a shot!

For the movement, it is almost the same method here; but I simply offset the player character during the tick event, and *snap" them to the location when they are within a treshold - so the movement can quickly resume. Same with the rotations.

Will give it a go sometime later...

(+1)

I appreciate the input, the game will be much more playable with the patch!