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Derverish

11
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A member registered Mar 08, 2019 · View creator page →

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Glad it's more palpable now! 

Movement is much faster at this point, perhaps teleport movement would be a nice options toggle?

We have thoughts on refining and expanding into more levels, just need to find some time for it!

Glad you enjoyed it!

They like to keep to their area unless provoked. Or they just wanted a friend... It's hard to say. I could promote this build as an eternal suffering simulator.

Thanks for your input! The map system didn't package properly so I had 20 mins to push a fix before the deadline. Did the best I could with that haha

Fantastic feedback!

The green slime was very last minute, It seems I forgot the code on the damage over time from their special attack.. oops!

It kills me that I couldn't get the movement locked down in time. I plan on having a patch up after the judging is over so maybe come take a look again later! :)

Yeah these bugs suck, excited to get them patched out after the jam!

Thanks for the feedback, much appreciated!

All the art side was my awesome partner. He set up the shader for the visuals. The character movement delay is from waiting for enemies to move within a certain range to help with their pathfinding. Still trying to find a better workaround for that one! Thanks for checking it out!

I appreciate the input, the game will be much more playable with the patch!

Thanks for the kind words! A patch will be up to fix the issues after the Jam is over!

I’m storing the target location and using a Tinterp node to smooth the player movement. It ended up quite jank but you can restart the level through the pause menu. Thanks for giving it a shot!