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The art and graphics were really well done. I would love to know what kind of shaders you used!

I know you didn't have that much time to work on this, but I came into this expecting at least some sort of physics, because you are shooting black holes after all. But it turned out just to be a clicking game. I think it would be more interesting if the black holes could suck in particles and grow in size the more it sucks in. Then have a collapse condition for each black hole so it doesn't get too easy.

thx u to say that

to the art and graphic i didnt use any shader in my game (idk how to use them). they all hand draw, pix art and clever use in animation. unless i dont undestnd the meaning of shaders.

i truly dont have time to work on that, but the base idea come for one aspect of blackhole: Hawking radiation - Black holes evaporate over time, and particles escape from them. That was the idea, but what you said was actually the original idea, but until I worked on it, it was easy and it was erased for me, so I had to go in a different direction ..

I do think sometimes that the name I gave him is a bit misleading and I did not add enough details, so I'm sorry about that


but thx for playing