On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

doomlightning

96
Posts
3
Topics
7
Followers
3
Following
A member registered Jun 25, 2021 · View creator page →

Creator of

Recent community posts

Yes, that is my fault on my side.

Just at that time was thinking: "how to lay out the map". other than that, didn't work much on the map balance. didn't have time at that time.

I think I will continue working on that game further and maybe will lay out how the map and interact with the lighting overall work.


Anyway - thanks for playing and I'm glad you enjoyed it

Great job and work to everyone who summit and rate they games

i didn't expect to got 3 place in the mechanic category

I managed to fix the game breaking bug!

I'm sure it won't happen again.

I'm glad you enjoy that! thx for playing my game :)

Thanks for the honest review.

I had some problems when I was working on the game that I didn't have enough time to work on the balance. The problem is not due to the abilities exactly, these are because of something small that I added that turns out to throw off the balance a bit - the increase in passive damage is higher than the increase in the HP of the enemies, causing this result. I plan to completely lower the light/plant damage increase or at least moderate the increase.

I also know this problem. I personally have no idea what causes it and I try to get frustrated about it when I have the time. But I'm glad that all in all, with all these things, you enjoy playing :)

(2 edits)

<span class="ryNqvb" <thank="" you="" so="" much="" for="" playing="" my="" game!="" <="" span=""></span>

I did know about the existence of the bug, which is not that common and to my surprise I still haven't found this reason. Probably it is related to the upgrade of the speed of the ball or its size, or in a new theory that it is related to the augment wave that I added moments before the end of the serve. I personally prefer to fix this after it's finished, to keep the title (and also because I don't really have time to work on it), but I'm glad you enjoyed it all in all!

That's a nice game! I do think like say before - its a bit repetitive.

but the theme here is well done and it truly feels like the last stand!

That's a good tactic game! Although it is a bit hard to control where I want to place/ move the characters. but overall I have enjoyed playing.

I have used Godot for most of my Game jams here, just because I am more familiar with the Python-like script "GDscripes" and to be honest - its have a blast to study it!

Craft + god marge and survivle?! that a very intreasting take of the idea that i have never thing its possible and i truly like that!
its still look like rath, but if its can go farther, hard to imagin what its can become!


i love it!

Yes...

I don't know the reason why it happens, but it happens when there are certain conditions and of course I'm just an amateur about it, so I'm sorry it turned out this way for you, but I'm glad you enjoyed the content that did work :)

I think you are the first to notice the animation of the creation of the ball of light! I drew frame frame by myself at least twice to achieve this result and I am very, very happy with how it turned out. I'm glad you noticed that!

That the use sheet for the light ball and the creations

And that the original before i find out its not alline well with the light ball:



I am glad u found my game fun! everything there draw by me overall!

thanks a lot for the answer!

I think I agree with you that it's too easy - I didn't have enough time to check the balance unfortunately and this is the result and I thought to myself - hey! Why don't I give the enemies life every 3 turns and the "plant" (that's what I called the ball of light) for 2 waves 1 more damage.

It affects too much it turns out. This is a mistake on my part. I'm glad you enjoyed my game!

A nice tower difference!! I do think the How to Play button its broken and hard to tell in the beginning where the attack will come first, snowball very quickly to become a big lose, but the idea there its solid!

That is so nostalgic! TNT run anyone?  that is very fitting the theme and also not to hard to understand, even if i have to find what keys to use there.

That was a great idea and inpumant of a game! but the control of the mouse its a bit clancy for me to enjoy to the fullest possible. every time i have to choose an upgreat, its get out of the game for some reason and not alline with the Petradon, make me loss . but the sfx its great and the art its well fit :)

I wish I have more friends to play this, because its a great idea, that remind me tron game for some reason :)

That was hard to undestand how to play or control properly, but i did see some nice ideas have been implemented. its was a great game!

A very well game i could say :) a bit on the loud side in the SFX side, but in true - its more hard to dodge the astroid :D but i truly love the small cute art of ur :D

For my skill cap in games, it's hard to balance (literally) but the games are very beautiful to look at, and the themes are the funniest ones I have seen so far and I love it! (bonus point for the screaming table ;) )

It's a very cute game! like the infamous cat vs cucumber

but i did face some lags play the game and make its very slow the more wave are coming, but over all, i have really enjoy that

I can understand you about too easy.

It would have been a lot harder if I hadn't made it so the damage would increase every 2 turns. This balance takes time which unfortunately I didn't have.

But anyway - thanks for playing my game!

Thank you very much for the review!

Unfortunately I was not able to solve this problem until the submission was finished and I want to maintain the purity of the jam. I personally think it's one of the upgrades that has to do with the charging cost/size causing problems. Recommend to avoid choosing them, but overall, all my games have had no problems during testing, so I don't really know what this is causing.

If I had more time to work on it, I would probably just probably arrive at a solution.

This is relatively challenging for the ones I can do in a puzzle game, but it's definitely a creative idea and I hope this idea develops further :)

The sound of death is so uncannily funny, easpasely its go with the art.
I do want to point out that the timer is a bit buggy, but overall it's well done!

Very basic but I have a blast! the story are very funny and charming and the music its very addictive to listen.

the farther it 29.

I started working on the game, but then out of no where, decided to drop a seminar on me on the same day as the submission deadline.

I worked hard on every game thing without using external materials and I was able to submit and even ask for help from others to check before I submitted and I feel satisfied with my submission.

I hope you also managed to fulfill your mission.

(1 edit)

Yes, it is possible to exceed a little up to a day from the end.

I'm taking care of it

https://itch.io/jam/327756/add-game/1978176/4592047?token=3cpHvSSqIYcDXIx5yYX1qb...

(I'm not in the best health to function better than that, so sorry indeed if it came out that way)

Since this was created before the jam started, I don't think it works in the rules of this jam. So therefore it is not possible to send this product.

Therefore the answer to your question is yes - it pretty much has to.

But since there is nothing written about it.. then it's fine (but it wouldn't be the next time if there was a next time) and it's possible to confirm this.

After all, the jam is just for fun

I see no reason not to

(1 edit)

Technically - they are defined as "biology of If the.."' The definition can be bent a bit. In bending it, even if it is defined as science-realistic, there are quite a few projects that have dealt with the subject that magic was a component in the evolution of animals.

So you can deal with this issue in this direction. The only condition is that the magic has some kind of limitation, like a physical law.


In short - yes, you can mess with evolution around magic as long as it has clear rules and limitations.


Feel free to look here at the question regarding it.

Thanks to everyone who answered me, we now have Discord!:

The link is here and on the main page:

https://discord.gg/WbVWhmsb

This is not a bad idea.

I already built the server ready, but the group is a bit too small, I agree. Maybe together we can build and develop it.

I'm for it.

Of course, there is no limit on how you do this, as long as it is related to the theme of the jam

I was asked one small question:

Is there discord?

My answer is no. because I think the amount of people is too small to open one of these.

Admittedly, I'm more of a question mark - will you open one?

Our jam is a month-long and maybe it was an excellent place to meet others and find groups to work with or alternatively - share ideas.

I'm leaning toward that, but I want your opinion.

that ok, we can't expect to fix everything in one game jam.

if its playable, and it is, its enough

that littelry use of the theme - everything is reverse and that's why its good one.

just a bit hrad to undestsn in the start but then u get it, everything go as flow. great job

very well done on this one. for my pc it's a bit weak to run that but i can see how many soul u put on that one.

maybe because of my PC, things are seen like glitches like the head of the turtle pushing me to the water sometimes like he doing a breakdance XD

nice game. its hard somehow but in the end, i got to the end.