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(+2)

This has a good base for a game. I think collecting skulls should've been explained in the game itself as it took me a good time to figure out that I was supposed to be collecting skulls at all. Also after I got hit once somehow I couldn't collect skulls anymore. That should be explained as well I think.

As for the mechanics, I think the way you've set it up really encourages click spamming, and my finger felt really sore after a while :S

The music was really good despite being kind of drowned out my sound effects of enemies dying (which were pretty hilarious btw). 

Thank you for playing my game! I agree that the skull collection thing could've been explained at all, I will improve that feature after the jam. 

But just for you to know, the skull collection becomes available only when the "boss" (the larger enemy) dies. Then you have 30 seconds to collect 8 skulls in order to open the hatch (witch leads to a win). As soon as the boss dies, the doors at the top start spamming enemies. If the boss respawns (30 seconds) and you haven't won yet, you drop all the skulls, and have to start over (kill the boss > collect another 8 skulls > find the hatch to escape).

The click-to-shoot thing is a recurrent complain, I will address that issue after the jam (by having a rate of fire and just holding the lmb).

I'm glad to see that you liked the sfx xP

Thank you very much for your feedback!