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VK_Hog

48
Posts
1
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3
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A member registered Jan 24, 2022 · View creator page →

Creator of

Recent community posts

Very cool game! It's hard tough! hahahah It get some time to get used to, but very fun game. :)

Very nice concept! I like the puzzles and how you implemented the theme. :)

Nice game!!! I really enjoyed it. Good job!

¡Me alegra que te haya gustado mi juego! Muchas gracias por su feedback. :) (Por favor disculpeme, mi español es muy malo xP)

Really nice cute little game! The music suits the game very well, the loop theme condition is met, jut got a little confused about what thinks needed to be hit.

Anyway, excellent job! Congratulations!

Very nice game!!!! Fun to play, and very hard!!!

Grate job!

Nice game! As the others suggested, you could make the hitboxes a little smaller. A little wait before the first ball drops could help too, like a countdown for the player to get ready. Otherwise, a cool simple game! :) Good job!

Cute and neat game! And you play as a cat!!! (That's obviously a bonus hahaha) Jokes aside, I really enjoyed the concept, for me it's very original! One think though, the music, for me, is not looping, it ends at some point and just stop.

Great submission! Congratulations!

Very interesting! Sometimes the enemies spawn very near the border, and it's hard to kill them, otherwise, the game is very nice and addicting.

Good job!

I liked the game, but it was a little bit hard to understand the objectives. Anyway, very creative! I like when ppl use sounds as a game mechanic, not just as ambiance.

Grate job!

Interesting! I only got 1 ending though. :)

Hello! My high score was only 4 nuts xP I'm not very good at it. I liked the colors.

Good job! :)

Hahaha anytime! Just ask! :D

Nice concept! The mini-games ideas are a nice addition to the game.

I like the way you thought about the theme, very cleaver.

Good job!

Very challenging game! Died a bunch, but the puzzle aspect is nice.

Grate job!

Grate game! Very original, suits the theme very well, I think you can publish it with little to none improvements. Solid game! 5/5

Very beautiful art! The colors works very well together. The music is relaxying too, so it suits the mood of the game.

I think the movement is not very smooth, sometimes i got stuck and sometimes it jumped on its own, so idk. Also, It would be nice to have some kind of feedback when you lose your health.

Hope you keep working on it, cause the visuals are neat! Good job!

Very cool game! For me is very original. It reminds me of some old school text based games that you had to write the commands. But maybe you can improve the input system, as stated by the other comments.

Anyway, grate job!

Nice little game! Congratulations for not using an engine!

I think it fits the theme perfectly.

Good job.

Nice concept! I liked the game! Could improve a little bit the controls, and give some time between respawns.

You should definitively keep working on it! Good job!

Nice comcept! But it was a little hard for me. Maybe you could make the paddle move faster? Idk

Anyway, good job!

You are right, I didn't thought of making some differences to tip the player that it's another prisoner. I did thought about implementing the boss timer, as you suggested, but I guess I forgot. I'm still learning how to properly plan a game and do the pre-production steps, so I don't have to come up with stuff "on the fly".

I will improve the game on the feedback that I received, but will not move forward with it too much, as I'm wanting to try other concepts, like, I've played some Point-And-Click games that I really enjoyed, and that type of game bring me so much nostalgia, so I will try to make one myself :)

Thanks again for your time, and don't worry about the congratulations thing :D

Btw, I played your tower defense game again and was finally able to shoot! Hahahaha xP

Neat little game, nice job! :)

It have room for improvements, especially to make it more challenging.

Good job!

Wow! So much work done in the span of a week! Congratulations!!!

I got stuck for some time in the start room, until I figure out that you had to keep pressing the direction you wanted to interact. I think the movement speed is too slow if you compare to today standards, but I remember that Diablo 1 was painfully slow too, and I did enjoyed that game xP

I'm still really amazed that you could do so much features in so little time. 

Good job!

The weapon energy that runs out is nice. It have storytelling elements, witch is good.

Instead of a minimap, you could just have an arrow in the GUI pointing to the closest enemy.

In regard of the boss, I just walked out of it, and killed from the outside xP

Anyway, nice concept!

I liked the art very much! My computer's screen is a big one, but I could not fit the game on it. You can change the viewport size without messing with the resolution. 

As for the gameplay, it took me some time to figure out that there was an inventory system. The "hide from the demon" mechanic is neat and works well.

Good job!

Nice concept, short game. If you could switch colors using the space-bar for example, it would be grate! The bg-music could play in loop, and not restart every time you die.

I really enjoyed it though!

Btw, I'm rooting for your game to win! It's the best one I've played so far!

Thank you for playing my game!

I'm glad you liked it! Thanks for the feedback too!

Thank you for playing my game!

The respawn thing with the enemies still in the room is because it's not you anymore, it's the other prisoner! xP (And it was made to fit the loop theme). If you die, you drop the bow, in order for the next prisoner to pick it up.

For the skull thing, the collection becomes available only when the "boss" (the larger enemy) dies. Then you have 30 seconds to collect 8 skulls in order to open the hatch (witch leads to a win). As soon as the boss dies, the doors at the top start spamming enemies. If the boss respawns (30 seconds) and you haven't won yet, you drop all the skulls, and have to start over (kill the boss > collect another 8 skulls > find the hatch to escape).

The click-to-shoot thing is a recurrent complain, I will address that issue after the jam as you suggested (by having a rate of fire and just holding the lmb). :)

Thank you very much for your feedback!

Thank you for playing my game!

Just for you to know, the skull collection becomes available only when the "boss" (the larger enemy) dies. Then you have 30 seconds to collect 8 skulls in order to open the hatch (witch leads to a win). As soon as the boss dies, the doors at the top start spamming enemies. If the boss respawns (30 seconds) and you haven't won yet, you drop all the skulls, and have to start over (kill the boss > collect another 8 skulls > find the hatch to escape).

Thank you very much for your feedback!

Thank you for playing my game! I agree that the skull collection thing could've been explained at all, I will improve that feature after the jam. 

But just for you to know, the skull collection becomes available only when the "boss" (the larger enemy) dies. Then you have 30 seconds to collect 8 skulls in order to open the hatch (witch leads to a win). As soon as the boss dies, the doors at the top start spamming enemies. If the boss respawns (30 seconds) and you haven't won yet, you drop all the skulls, and have to start over (kill the boss > collect another 8 skulls > find the hatch to escape).

The click-to-shoot thing is a recurrent complain, I will address that issue after the jam (by having a rate of fire and just holding the lmb).

I'm glad to see that you liked the sfx xP

Thank you very much for your feedback!

Thank you very much for the explanation! I gave it another try! The problem was that at the shop, when I first opened it, there was only powerups, and not a single "shoot I" or "shoot II". Maybe, as a suggestion, if you improve the game further, you could make sure that the first shop will always have at least one "shoot I", because I had to re-roll the shop a cuple of times to get the item, witch is only a problem if you are playing the game for the first time xP

Don't worry too much, the time constrain of a gamejam don't let us test as much as we would like to, anyway, keep up the good work! :)

I will be looking forward to! Keep up the good work!

Nice concept. I liked how you implemented the loop theme.

There are some walls without collision, so you can pass through them. I like that you have a tutorial on the screen itself, but it could go away once you learnt the game, imho. But it was fun to play against the timer. :) Good job!

Cool game! I really enjoyed the dialogs and the art. Nice job!

Couldn't start the game :(