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(2 edits) (+1)

I really like the visuals of the dungeon and the battle music is great. The presentation of the menus is very ps1 jrpg as well, it looks great. 

For me the only problem is that the game is just really hard. The last run I tried I got to the slimeeater with 4hp remaining haha I think I could have gotten further with a few more health potions. 

Nice entry! 

(2 edits)

Thank you for playing!

What exactly did you find difficult about the combat system? Was the encounter rate too high? Was it unclear how the "CT System" works? Did RNG screw you over? (Unless your RNG is bad you should be able to stay at 50+ HP for the majority of the first couple of floors since the combat system itself is mostly deterministic and transparent (Minus the % based effects like Stun, Deadly and Stagger)) 

SPOILER: Here's the tactic for the Slime Eater: The Slime Eater will always use "Cautious" followed by "Red Goo Spit". During Cautious, you can't hurt him due to the high DEF 20 value of the move. So you can instead use the time to heal up with Glibber or a Health Potion but you'll need to time your attack moves in such a way that they will activate once "Cautious"  ends and before "Red Goo Spit" ends as well as the Slime Eater will cast "Cautious" after that as well. For example,  you'll need to use a Rusty Sword or a Long Sword between CT 2 and CT 7 to hurt it during "Red Goo Spit".