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This has one of the best combat systems of any of the games I've tried so far. It had a lot of depth, especially once the duo attacks were introduced but systems were well represented in the UI so I felt like I knew what was going on.

As others have said, it's very dark which makes it hard to navigate, but that being said I loved the theme/narrative of leaving the comfortable settlement to venture out and save it, kinda like looking for the GECK in fallout, and the dark oppressive nature of the map does help build that kind of atmosphere, just gotta get the right balance so it's not difficult to navigate or strains peoples eyes. 

Audio was funny (Loser!) and I thought the monster designs were really well done in a kind of 2 tone minimalist spooky style.

My primary piece of feedback outside of making it a bit lighter would be some sort of landmarks in the more open spaces of the dark lands, just to act as references for your eyes when moving around.

Nice entry!

(1 edit)

Glad you liked the game and thanks for the detailed feedback, finding the good balance between dark and playable indeed always gives me headaches.

Fallout is a reference one's happy to hear for sure.