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(+1)

You're right, I was mashing the buttons and thinking about it it was probably related to blocking, judging by the blocking animation especially (I got the crash a second time in similar conditions), it might have been the very first I managed to block or I hit in the same time as I blocked or something like that.

Ah that makes much more sense, yeah I had a few glitches involving the block I couldn't quash before I became too tired while finishing it. Probably should've just cut the block but I thought it added more "depth" but the implementation is too broken to provide that at all I think.