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DOS Jank Crawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #38 | 1.739 | 2.200 |
Audio - Does the game have nice sfx and music? | #39 | 1.186 | 1.500 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #39 | 1.344 | 1.700 |
Overall | #40 | 1.281 | 1.620 |
Graphics - Is the game aesthetically pleasing? | #41 | 1.107 | 1.400 |
Gameplay - How fun is it to play? | #41 | 1.028 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
He probably means the following rule
"The game must have step movement on a grid. Smooth transition between grid squares is allowed. Half-steps or dividing the square into smaller squares is not accepted."
You seem to have 90 degree turning but forward movement isn't adhering to a grid or on a step-basis. Have you ever played a game like Legends of Grimrock or older games like Eye of the Beholder or any Wizardry. They all have dungeons entirely based on a grid (not just the map, but the very movement itself is fixed on a grid and happens step-by-stepI second the DOS freeware thing. This is something I would have enjoyed on a 1993 shareware extravaganza CD, but today is was a bit hard to stomach. But still a cool idea :)
This was ... something, I guess. I beat the first door by resting during the fight, then beat the second one because I was strong enough then the game crashed when I tried to rest during the fight during the second blue monster.
The game does have this DOS freeware feeling though', there's something inexplicably cool about these monsters especially and to the overall mess to some extent.
You're right, I was mashing the buttons and thinking about it it was probably related to blocking, judging by the blocking animation especially (I got the crash a second time in similar conditions), it might have been the very first I managed to block or I hit in the same time as I blocked or something like that.
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