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Ah I had the decal bug so could not make it pout that first are room. Really like the art style and the whole promise gives me xenomorph hunting vibs from Warhammer space hulk games.

One gameplay thing I though was if I am turning the mouse far to turn the character too. Not sure how well that would work. But I can mouse look 180 degrees after that would be good to be facing that way and just carry on. Oh the on wall map is a super feature.

Love the soundtrack but then I am a metal head so heavy is my person preference.

Can’t wait to give it a spin again when you put up a version with the decals fixes.

Hi Inkus Games, thanks for playing our game. Good suggestion on the rotating if you free look enough we thought about it ourselfves but didn't follow up. Glad you likes the MiniMap, it was a stretch goal but I had a development itch to scratch there. It was surprisingly easy in the end. The sounds track seemed very fitting and let us have the Zombie headbanging on the start menu (another itch based on Dan's idea). We'll post a working decal version post-jam, if we can work out what's happening. It's not gone wrong on the 7 machines we've tried so far, it's got us stumped! Your game was great BTW, we really loved the artwork!

Can’t wait to try your game again after the jam.

We tracked the problem down us not parsing floating point numbers from our Tiled map files using CurtureInfo.InvariantCulture. If you want to give it another try you can set your regional format on Windows to be UK or US or alternatively try out this patched version:
https://drive.google.com/file/d/1wTm60Y_iaD98PfJrNmkNUkNvXkPLtlj8/view?usp=shari...

Thanks again for trying out our game.

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Ah I have seen this error in c#. We in South Africa apparently use a ‘,’ as a decimal. Yet we really use a ‘.’ It’s just the government standard is a, and we never use it.

Either way your text files would use whatever you choose to add to them. I will check out the patched version thanks.

Hello

Got around to playing the game thanks for the patch version.

Love the atmosphere and visuals a lot. Zombies killing me too fast got to learn some tactics and try again, want to reach the robots.

I think the aesthetic and atmosphere really leans to an intriguing story opportunity. What’s going on how did this happen. Are we going to solve the problem, does it happen often and so on.

Would love to see the Zombie AI work a bit better they appear not to be able to navigate around obstacles.