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Inkus Games
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The set is great and tiles well. We used it for a 3h game jam we did.
Thanks for making this.
You can see the result here. https://inkusgames.itch.io/gluttonous-glob
Nice animation, I used it for a 3 hour game jam as the main character it was exactly what I needed.
Thanks
You can check it out here. https://inkusgames.itch.io/gluttonous-glob
Thanks for the feedback. Glad you liked the intro we probably spent too much time on it for a jam but one goal was to learn GODOT so it was part of a process.
We tried to make the movement feel like you in a heavy suit unfortunately this has had the effect of making the game feel a bit clunky.
The pipe was done with bones and the goo was just sprites hidden at each intersection. A 9 slice that would stretch to fill then shrink (and move to the right) to empty. The eyes and nose are simple sprites that move along the access with a Sin adjustment on the x to make them appear to be swaying in and out of the goo. So it was a mix of code and animation.
GODOT made this pretty easy since we could call the functions on each pipe to run its sequence from the animation. This allowed us to work in the animator to get the timing to work.
Of the slime on the floor simply shrunk as it did the target in it the pipe was aiming at would shrink too.
Thanks for playing and the feedback.
Coin placement lingering was something we only considered after the deadline would have made a huge improvement to the game. How far the character can detect the coins was supposed to be communicated by the arrows when placing them, sadly this was not clear enough so failed to help.
Speed was too slow I think for most people esp. when you doing it over and over. A speed up button was suggested too.
Hello, so I hope you don’t mind I created a tutorial for Infomancer Forge to specifically create games for Choice Engine as an example on how you can customize the tool for any game.
There is a blog post about it here and that includes a project you can download and easily create new games with. I have included your sample game’s text and links in it.
So I don’t know much about the python limitations you have but there does appear to be support for high resolution timers.
https://peps.python.org/pep-0564/#annex-clocks-resolution-in-python
Time_ns seasm to be accurate enough and linux and windows to calculate the dt.
It will give you a nano seconds passed that you could covert to seconds.
Not sure if that is helpful. I use the nano time in othe languages all the time for this sort of calculation.
I create the GOB’s and tried to build your sample in them. The diagram is attached. There were two story nodes I didn’t know what to do with.
Does this look more or less how you visualized the story.
Next step will be to build the export as a plugin. I would like to use that process to create my plugin tutorial if you ok with that.