This is a really smart and lovely adaptation of the Together We Go framework. I'm really amazed at how much difference the inclusion of the Hope mechanic makes to turn the gritty feel of DWG into something optimistic.
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Thanks! I hope to write some random adventures in the future that are more like set pieces than dungeons. So, I want leveling to go off of progress towards making the lives of others better, rather than looting and killing. (I still enjoy those games as you can see from my other entries, but that's not what I wanted here.)