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This is... motivational. You were able to do this in a week!?!? Wow. I loved the look and feel of the graphics. You even had voice overs! It's a great game and it's very complete. Exploration is rewarded and you even included a save mechanic so that dying didn't sting as bad as it could of. Combat was enjoyable. I'm absolutely impressed! I had a blast playing the game!

Considering that you built something to help you do this specifically shows me the power of creating your own framework to work from. I think that once I clean up my entry, I'll strip it down to the bare bones and make something that I can use to build more games in the future. Thanks again for hosting, and showing us what you can really get done in a week!

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Thank you! I'm happy you enjoyed playing it! I enjoyed making it :D

Yes, one should never underestimate the importance of having good support tools when making a game. The AtlasMaker I wrote has been invaluable for this project and I simply couldn't have done it with out it. Also I used Tiled for creating and editing the areas. I wrote a custom area exporter for Tiled so that I could load the areas straight into the game. It's things like that which really allowed me to focus on implementing the game mechanics. Each of the mechanics are fairly simple to implement but together they add a lot of value.

I also have decades of both dungeon crawler programming and gaming experience to tap into, which is always a plus :)

My take away from this jam is that I learnt how to implement pathfinding using A* and that I learnt to make a game in love2d/LUA for the first time.