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A game with verticality, nice.
But why Unreal engine, isn´t this a bit overkill ;)
While movement was smooth, I wish I could press down on the keys instead of having to tap every time to move.

Yeah, I love verticality in levels :)
Why Unreal Engine? Well, that is the engine I prefer to use so far... :)

As for press & hold movement... I'll probably add it in a later stage, perhaps when I continue on this work?