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This update is important because players can see and have a better understanding of all the most important features of the game, some of them don't work perfectly yet, but you can have a better idea on the potential of the game.

Its still in early alpha, so expect many things that don't work very well.

I also made a tutorial since many people requested it, it also shows the main features of the game and the present state of development:

New this week:

  1. I'm experimenting with colors and new visual styles, I want to keep it simple but at the same time try something more colorful.
    1. Reason: Using only black and white makes it hard to distinguish the dozens of different symbols and icons the game contains.
  2. New visual style for the enemies:
    1. Now they can have 3 colors assigned to them.
    2. Now they can look very different from each other since they can have different images, not just colors.
    3. They have animations that make them look a bit more alive.
  3. The deadline info is updated:
    1. The tooltip when you hover the deadline section work better showing the correct numbers.
    2. It also shows the info in a better visual way.
  4. When your explorer dies, now you can exit the sector and replace him by assigning an employee to the explorer role, so you can continue playing.
  5. Fixed a bug that did not allow you to keep playing after entering and exiting a sector.
  6. Fixed many other small bugs.

Try it here: https://chrisibarra.itch.io/pec