This update is important because players can see and have a better understanding of all the most important features of the game, some of them don't work perfectly yet, but you can have a better idea on the potential of the game.
Its still in early alpha, so expect many things that don't work very well.
I also made a tutorial since many people requested it, it also shows the main features of the game and the present state of development:
New this week:
- I'm experimenting with colors and new visual styles, I want to keep it simple but at the same time try something more colorful.
- Reason: Using only black and white makes it hard to distinguish the dozens of different symbols and icons the game contains.
- New visual style for the enemies:
- Now they can have 3 colors assigned to them.
- Now they can look very different from each other since they can have different images, not just colors.
- They have animations that make them look a bit more alive.
- The deadline info is updated:
- The tooltip when you hover the deadline section work better showing the correct numbers.
- It also shows the info in a better visual way.
- When your explorer dies, now you can exit the sector and replace him by assigning an employee to the explorer role, so you can continue playing.
- Fixed a bug that did not allow you to keep playing after entering and exiting a sector.
- Fixed many other small bugs.
Try it here: https://chrisibarra.itch.io/pec