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Thanks for playing and letting me know about the enemy SFX (sound design isn't my strong suit). The music stopping is actually scripted, (game's k̵inda hau̶̦͒n̷̯̒ṯ̸́ed, and gets more messed up the further you go)̶̱͆, but perhaps I should add an ambient track instead of removing the music completely. And I think I have a few ideas now for making the lasers easier to get past. Thanks again for the feedback! :)